Pick a target deck once — run it as flashcards, drive it through a game, and reinforce it in a leveled story. Recorded audio on every stimulus, live utterance-length control, on-card annotation, and a free tier your families can open with zero login friction.
Runs in any modern browser · phone, tablet, laptop, smartboard
This is version one of the web toolkit, and it’s deliberately deep-not-wide: 26 decks, twelve games, one fully produced story. No automated phoneme scoring, no medial positions yet, no printables. Everything listed above works today, free, in the browser — and the library is growing. If it’s useful in your room, the waitlist is where new targets get announced first.
26 decks of 20 cards each: initial and final positions across S, R, L, K, G, F, CH, SH, and TH; initial B, P, M, T, D, N, and W; and wh- questions (who/what/where) with picture scenes. Every card carries recorded word audio plus phrase- and sentence-level text. All 12 games and the story engine draw from the same decks, so your target set follows the child across activities. Medial positions and more phonemes are on the roadmap.
It’s a live utterance-length control: word, phrase, and sentence renderings of every card, switchable mid-activity without leaving the screen. Move up when a child is stable at a level, drop back for support — the artwork and audio stay constant, so only the linguistic load changes.
Yes. Every card takes freehand drawing and a typed note — circle the mouth position cue you used, jot “80% at word level,” whatever your workflow needs. Typed notes save to your device only (never uploaded) and ride along in the exported session report; drawings stay with the card for the session.
Yes. Open the tally bar and mark every attempt Got it, Almost, or Try later — the player keeps a live count with percent accurate, then summarizes the session (trials, accuracy, words to revisit) and gives you a one-tap copyable session note, with any typed card notes appended. Tallies and notes save to your device only (never uploaded), an interrupted session offers to resume where you left off, and every session exports as a CSV file, a printable report, or a one-tap copyable note. You remain the judge of accuracy — there is no automated phoneme scoring.
Record-and-playback runs on-device through the browser. Audio is held in memory for immediate listen-back and comparison against the card’s model, is never uploaded, and is discarded when the page closes — nothing to configure for privacy review. There is no automated phoneme scoring; playback is for clinician and child ears.
It’s a plain web page, so it runs inside anything that can share a browser tab, and it’s built mobile-first so a parent can open the same deck on a phone between sessions. Free-tier content needs no login, which keeps parent handoff friction near zero.
It starts Buddy’s Beach Day with narration muted and a target-word strip visible, so you narrate and elicit the 24 hotspot words yourself. Flip narration on for a listen-first pass — at any of the three language levels — without restarting the story.