Pick a target deck once, run it as flashcards, carry it into a game, and explore language through an interactive story. Every stimulus includes recorded audio. Live level controls, on-card annotation, one complete activity to try, followed by a membership or eligible free trial for web and app access make family handoff easier.
Runs in any modern browser · phone, tablet, laptop, smartboard
This is the current web toolkit: 36 decks, 175 games, 202 quick drills, 39 interactive stories, 20 chants, 693 printables and seven free adult tools. There is no automated phoneme scoring and no complete medial-position deck set yet. You can try one complete activity before choosing a membership or eligible free trial. SLP Pro adds the complete practice library and professional workflow for one clinician. Use universal search to find materials or see SLP Pro.
38 decks of 19 cards each: Word-initial and word-final positions across B, CH, D, F, G, K, L, M, N, P, R, S, SH, T, TH and W; the BL, SK, SM, SP and ST blends; ar and are vocalic R; and action verbs, basic concepts, categories and wh questions. Every card carries recorded word audio plus phrase- and sentence-level text. Deck-driven games use these target sets across play styles. Purpose-built language games use their own reviewed stimuli for skills such as categories, feelings, directions, and sequencing. Remaining medial positions, the rest of the blend families and remaining language targets are in production.
It’s a live utterance-length control: word, phrase, and sentence renderings of every card, switchable mid-activity without leaving the screen. Move up when a child is stable at a level, drop back for support; the artwork and audio stay constant, so only the linguistic load changes.
Yes. Every card takes freehand drawing and a typed note; circle the mouth position cue you used, jot “80% at word level,” whatever your workflow needs. Typed notes save to your device only (never uploaded) and ride along in the exported session report; drawings stay with the card for the session.
Yes. Open the tally bar and mark every attempt Got it, Almost, or Try later; the player keeps a live count with percent accurate, then summarizes the session (trials, accuracy, words to revisit) and gives you a one-tap copyable session note, with any typed card notes appended. Tallies and notes save to your device only (never uploaded), an interrupted session offers to resume where you left off, and every session exports as a CSV file, a printable report, or a one-tap copyable note. You remain the judge of accuracy; there is no automated phoneme scoring.
Record-and-playback runs on-device through the browser. Audio is held in memory for immediate listen-back and comparison against the card’s model, is never uploaded, and is discarded when the page closes; nothing to configure for privacy review. There is no automated phoneme scoring; playback is for clinician and child ears.
It’s a plain web page, so it runs inside anything that can share a browser tab, and it’s built mobile-first so a parent can open the same deck on a phone between sessions. The first activity needs no login; continued practice uses a membership or eligible free trial on the same adult account.
Stories offer Short Story and Expanded Story narration, purposeful actions, and optional grown-up language prompts. Switch versions without losing the current page or completed actions.